The General’s training
The General welcomes you to camp, alongside Marek, your first operator. The training has you open your first crates, gear up your arsenal and launch your first expedition at the Guard Post, which takes just one minute.
Then follow the General’s Orders: each one teaches you part of the game and pays out a reward. They ease you through the first levels.
Your first expeditions
- Start at the Oil Port on Normal (5 min), then move up to Hard and Extreme as soon as your power allows.
- Aim for an arsenal 20% above the recommended power: success maxes out there (90%). Beyond that, up to 1.5×, it’s the loot that gets rarer.
- Your first 24 hours count double: 25 expeditions bring loot, instead of 10 a day afterwards. Chain the short ones.
- Before bed, launch a long expedition: it comes back overnight.

Oil Port
Gutted docks and tanks still full. The militias stash their heavy gear here.
Duration: Normal 5 min · Hard 15 min · Extreme 30 minRecommended power: 40 / 90 / 150
Omega Bunker
A fallout shelter sealed since the collapse. Its racks have never been looted.
Duration: Normal 30 min · Hard 45 min · Extreme 1 hRecommended power: 290 / 400 / 560
Red Zone
The melting power plant. Only hardened operators make it back, arms full of loot.
Duration: Normal 1 h 30 min · Hard 2 h · Extreme 3 hRecommended power: 650 / 750 / 870
Headquarters
The heart of the enemy army. The best arsenal in the region, and the fiercest guard.
Duration: Normal 5 h · Hard 8 h · Extreme 10 hRecommended power: 1,000 / 1,080 / 1,150
Gearing up your arsenal
- The Arsenal’s “Auto” button equips your most powerful items.
- Six slots: weapon, knife, armor, ammo (from level 6), gear and accessory.
- Legendary items can be equipped from level 4, Mythics from level 6.
- Every item has a specialty (Assault, Defense or Tactical) that shapes your build.
- Two builds: one for each use. With a second operator, two expeditions run at once.

What to do with duplicates?
Common or Rare: fuse it for a shot at the next rarity. Epic or better: melt it into alloy.
Alloy upgrades any item up to level 5 (×1.75 power). Recycling pays out credits and spare parts for the Workshop.
The 5-minute daily routine
- Supply Pass: claim today’s reward.
- Daily contracts: 3 contracts paid in credits or crystals.
- An expedition: never leave your operator idle.
- The Iron Tower at night, from 8 pm to 11 pm (from level 3).
- All done? The Daily Crate opens in the “Today” panel.
Every week, 4 longer contracts unlock an Elite Crate. The day resets at midnight (Paris time).

What unlocks next
- Level 3
- The Iron Tower
- Level 4
- The Merchant and the Workshop; Legendary items equippable
- Level 5
- My Relics; target the items you want
- Level 6
- Extraction Zero (PVP); Mythic items and the Ammo slot
- Level 7
- A second operator (300 crystals for 24 h)
- Level 8
- The Merchant’s Black Market
Mistakes to avoid
- Fusing Epics: from Epic up, melt them into alloy instead.
- Sitting on credits: upgrade your best items, it’s the surest power gain.
- Forgetting to save your guest game with a Google or email account.
- Spending crystals at random: the Major Crate is the only source of Mythics and Exotics, with its pity by the 8th.
- Leaving your operator at camp: any expedition, even a short one, beats none.
FAQ
Where do I start?
With the General’s training, then the Orders. They walk you through every part of the game in the right order, with a reward at each step.
How long should I play each day?
Five minutes covers the routine (pass, contracts, expedition). The rest is up to you: Sweep, Iron Tower, PVP.
How do I level up fast?
Chain short expeditions at the Oil Port, complete your daily contracts and open your crates: everything gives XP.
Is my guest game saved?
It’s stored on the server, but tied to your device. To never lose it and play elsewhere, save it with a Google account or an email address.
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